Update


Not sure if this is of any use or interested (I mainly provide updates via the GB Studio discord or via https://twitter.com/Hohenstaufer1), but here goes nothing: my first devlog. :)

I created the current online version of Feeding Time within a week for the Game Boy Showdown of 2022. It was a great experience: creating a game from scratch with a bunch of other Game Boy nuts and competing against each other. I was happy with my product: a working game with an original (little) story and non-standard gameplay. I also liked the simple and effective graphics, but the other competitors didn't agree. ;-) 

After the game jam I slowly, steadily but also irregularly kept working at the game. As of now I am not yet near to completion, but I have managed to gain some progress in some areas. 

1. The first iteration of the (now online) game has 3 levels with 3 monsters. I currently have 7 levels and 7 monsters developed and I'm aiming for 8 levels.

2. I've reworked the background and other graphics. Stuff looks fancier now.

3. I also added some extra features in later levels.

What I still have to do:

1. Improve on the larger images with better art. Somehow. For example the intro screens and outro screen. I might reach out for help for this stuff.

2. Add in cut scenes with art of space monsters (when changing levels). I'm testing out AI generated images and plan on converting them to a GB Studio viable format, using this awesome article: https://gbstudiocentral.com/tips/converting-images-for-gb-studio/

3. Not too much in general! I generally just want to finish this game. If there's one thing that I've read and heard time and time again, it's that your first games have to be short projects, meant to be learned from. I try to take this advice to heart.

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